August 06, 2014 | 0
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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Quantum Rush Official Trailer Released
Written By one-liners on Wednesday, August 6, 2014 | August 06, 2014
Napland Games Launches Sudoku In Space
Written By one-liners on Monday, August 4, 2014 | August 04, 2014
Napland Games Launches Sudoku In Space for Mac, Windows and Android platforms. The app is now available on Google Play, the App Store, and Amazon as well. It has four difficulty levels called the beginner, easy, medium and hard.
Found in April 2013, the Napland Games is based in Saint Petersburg, Florida, USA, and their newest Sudoku in Space is fourth release.
YouTube trailer of Sudoku in Space
Screenshots of Sudoku in Space
Found in April 2013, the Napland Games is based in Saint Petersburg, Florida, USA, and their newest Sudoku in Space is fourth release.
YouTube trailer of Sudoku in Space
Screenshots of Sudoku in Space
August 04, 2014 | 0
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Renatus Media Heads to Gamescom 2014
Written By one-liners on Friday, August 1, 2014 | August 01, 2014
Renatus Media, US-based mobile and social games publisher in casual and mid-core gaming segments, is going to participate in Gamescom 2014 this year. The company looks forward to meeting lots of aspiring developers with great ideas.
Renatus Media publishing profile includes more than 30 titles from 10 game development studios that placed confidence in our work just as we supported them at every step of the process. Our goal as a publisher is to help small studios find their way to success by letting them do what they love - making games while we take care of all production and marketing pitfalls.
Release of every game is a team work of professionals on every level. Competition on social/mobile game markets has grown considerably in recent years, leading to increased expectations for games quality. The segmentation of game creation process allows the developer to concentrate on the game, while publisher takes care of other resource-intensive stages of the game implementation to the market. Renatus Media not only assists developers in attracting the target audience, but also presents games to the market correctly, provides careful analytics and implementation of a proper monetization strategy.
Gamescom 2014 is a great way for Renatus Media to share company’s vision with all kinds of developers, and pave the way for future beneficial collaboration. Renatus Media team will be in Cologne between August 13th and 17th. We are looking forward to meet with game developers and see their projects at any stage of the development.
Schedule a meeting beforehand to ensure that we have time to fully experience and discuss your game. Email us at partners@renatus.com with gamescom in the subject line.
About Renatus Media:
Renatus Media entered mobile & social game publishing industry in 2012. Less than in 12 months after launch, Renatus Media gained 10 million monthly active users worldwide and became a leading US-based publishing company operating on the world’s popular mobile and social app markets: App Store, Google Play, Amazon App Store and Facebook.
renatus.com/games.
Renatus is willing to co-operate with game developers of all sizes, from established studios to those only making first steps in setting up their business. As we are good at game marketing, analytics, monetization and promotion, we’re skilled enough to put your game on the straight road to success.
Renatus Media publishing profile includes more than 30 titles from 10 game development studios that placed confidence in our work just as we supported them at every step of the process. Our goal as a publisher is to help small studios find their way to success by letting them do what they love - making games while we take care of all production and marketing pitfalls.
Release of every game is a team work of professionals on every level. Competition on social/mobile game markets has grown considerably in recent years, leading to increased expectations for games quality. The segmentation of game creation process allows the developer to concentrate on the game, while publisher takes care of other resource-intensive stages of the game implementation to the market. Renatus Media not only assists developers in attracting the target audience, but also presents games to the market correctly, provides careful analytics and implementation of a proper monetization strategy.
Gamescom 2014 is a great way for Renatus Media to share company’s vision with all kinds of developers, and pave the way for future beneficial collaboration. Renatus Media team will be in Cologne between August 13th and 17th. We are looking forward to meet with game developers and see their projects at any stage of the development.
Schedule a meeting beforehand to ensure that we have time to fully experience and discuss your game. Email us at partners@renatus.com with gamescom in the subject line.
About Renatus Media:
Renatus Media entered mobile & social game publishing industry in 2012. Less than in 12 months after launch, Renatus Media gained 10 million monthly active users worldwide and became a leading US-based publishing company operating on the world’s popular mobile and social app markets: App Store, Google Play, Amazon App Store and Facebook.
renatus.com/games.
Renatus is willing to co-operate with game developers of all sizes, from established studios to those only making first steps in setting up their business. As we are good at game marketing, analytics, monetization and promotion, we’re skilled enough to put your game on the straight road to success.
August 01, 2014 | 0
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Top 5 Facts About Resident Evil
Written By one-liners on Saturday, July 26, 2014 | July 26, 2014
July 26' 2014
The Resident Evil franchise from Capcom has just celebrated its 18th anniversary in Japan and United States. The first game had hit the stores in late March 1996, and since then the series has spawned on to become one of the most successful IP by Capcom, surpassing even street fighter and it has went on to sell more than 50 million units worldwide. There is, however, much more to the game Resident Evil 1 than we normally know. For example, in the early stages of development, the prototype went through a number of changes, before Shinji Mikami and his team settled on the classic zombie romp that we have come to know and love today. Here are some other things that you probably never knew of, about the Resident Evil Series.
The game was originally designed to be an FPS or a First Person Shooter game. The early prototypes of the game were made as an FPS, while keeping the monster-filled mansion storyline intact. If the game was actually made into a shooter, then that would have fundamentally changed the experience of the game, and whether it would have paid off, remains a mystery. Mr. Mikami later abandoned the shooter theme as it was not up to his expectations.
Capcom had planned two other heroes to accompany Chris and Jill in place of Barry and Rebecca. The heroes included Dewey, based on Eddie Murphy, who was portrayed as a slim african-american, also intended to be the comic relief of the game. The second was a slightly more idiosyncratic hero called Gelzer, a half-human half-cyborg, who was more like a hulk. These two characters were both abandoned during the early planning stages of the prototype in favor of a burrly Barry and a naive Rebecca. Dewey lived on in the game, just as a name, when the pilot added to the Bravo Team was named Edward Dewey. Traces of the original Dewey's personality were injected into the Resident Evil: Outbreak survivor Jim. Gelzer has however never left the walls of Capcom's history.
The Resident Evil had generated loads of comic books, of which the most prolofic or sensational were the Wild Storm Comics of the late 90's. However, many people do not know that the original game had led to the production of the first comic book of the series, in the form of a prequel comic book which came free as a pre-order bonus for the first Resident Evil game in the US only. The story in that first book covers the struggles of Richard Aiken of the Bravo Team through the mansion, before the arrival of the Alpha. The story also covers numerous plot points including the death of Edward Dewey, and the eventual betrayal of Albert Wesker against the S.T.A.R.S. The cover art of this particular comic is the same on both the American and the European box art for the Resident Evil - a shotgun wielding man normally thought to be Chris Redfield.
During the development phases of the game, the creator Shiniji Mikami had originally planned to include full Japanese voice-overs in the game, an idea that was also abandoned later, which resulted in the hammy dialogue that characterized all the versions of the Resident Evil, something every fan of the series enjoys.
The Resident Evil had generated loads of comic books, of which the most prolofic or sensational were the Wild Storm Comics of the late 90's. However, many people do not know that the original game had led to the production of the first comic book of the series, in the form of a prequel comic book which came free as a pre-order bonus for the first Resident Evil game in the US only. The story in that first book covers the struggles of Richard Aiken of the Bravo Team through the mansion, before the arrival of the Alpha. The story also covers numerous plot points including the death of Edward Dewey, and the eventual betrayal of Albert Wesker against the S.T.A.R.S. The cover art of this particular comic is the same on both the American and the European box art for the Resident Evil - a shotgun wielding man normally thought to be Chris Redfield.
During the development phases of the game, the creator Shiniji Mikami had originally planned to include full Japanese voice-overs in the game, an idea that was also abandoned later, which resulted in the hammy dialogue that characterized all the versions of the Resident Evil, something every fan of the series enjoys.
July 26, 2014 | 0
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Microsoft's Xbox One Gaming Console Review
Written By one-liners on Saturday, November 23, 2013 | November 23, 2013
Microsoft's Xbox One Gaming Console Video Review:
Microsoft's Xbox One Gaming Console Review By Tech Blog Engadget:
Buy Now
Microsoft's Xbox One Gaming Console Review By Tech Blog Engadget:
Buy Now
November 23, 2013 | 0
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Cartoon Network Punch Time Explosion Screenshots
Written By Admin on Friday, December 2, 2011 | December 02, 2011
By STAFF Writer
December 02, 2011
New screenshots of action and adventure 3D game, Cartoon Network Punch Time Explosion, was released today by California developer Papaya Studio and Deep Silver. The game is scheduled to be launched next year in Q1.
Cartoon Network Punch Time Explosion age rating is USK 12 and PEGI 12 and it is playable by up to four players together. It is releasing on Nintendo 3DS.
Below are five newly released Cartoon Network Punch Time Explosion screenshots:
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| Cartoon Network Punch Time Explosion |
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| Cartoon Network Punch Time Explosion |
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| Cartoon Network Punch Time Explosion |
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| Cartoon Network Punch Time Explosion |
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| Cartoon Network Punch Time Explosion |
December 02, 2011 | 0
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Spil Games Unleashes Its First Flash 3D Game
Written By Admin on Friday, November 11, 2011 | November 11, 2011
By STAFF Writer
November 11, 2011
Rally Point Extreme shows future of browser-based gaming
Spil Games, the global leader in online gaming with 140 million monthly unique visitors, has today unveiled its first Flash 11 browser-based game – offering a thrilling glimpse into the future of browser-based gaming.
Developed by Xform, Rally Point Extreme is the sequel to Rally Point, a Shockwave-built racer which has been played over 34 million times on Spil Games social gaming platforms since January 2010.
The sequel, free to play now http://www.agame.com/game/rally-point-2.html
illustrates the power of 3D visuals within Flash 11 allowing players running the latest version of the multimedia platform to jump straight into the action without installing any additional plug-ins. Offering silky smooth visuals which were once the domain of home consoles, Rally Point Extreme is the first of many forthcoming Spil Games titles which will embrace this new technology.
“With over 34 million gameplays, the original Rally Point was hugely popular with players on our platforms,” says Peter Hofstede director of Spil Games. “Now the barriers to play are tumbling, we’re confident that the ability to play Rally Point Extreme almost instantly, in any browser, will make this our most popular 3D racer yet. It’s an impressive, edge of your seat ride through multiple courses which has to be played to be believed – we’re very excited about 3D gaming in-browser, and can’t wait to see where this technology takes us.”
Rally Point Extreme features:
- Six tracks, featuring varied racing conditions
- Six cars, offering varied driving experiences
- In-game awards offering continual challenges
Rally Point Extreme Flashy Screenshots
November 11, 2011 | 2
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